
Blueprint Gaming released The Goonies Quest for Treasure 3 on 28 May 2026, a 4,096-ways collector slot that builds its unlock trail around seven stages and splits its bonus into Super, Mega and Ultra tiers.
Key takeaways
- Release date 28 May 2026; six reels, 4,096 ways, top win of 10,000x the stake.
- Blueprint's game sheet lists RTP versions of 90%, 92%, 93% and 94%.
- Collect symbols on reels 1 and 6 drive a trail that switches on new features after 2, 5, 8, 11, 14, 17 and 20 collects.
- Three chest colours set the bonus tier: Super, Mega or Ultra, with ten Treasure Spins and a collect multiplier up to x10.
- It follows The Goonies Megaways Quest for Treasure (May 2025) and Quest for Treasure 2 (November 2025).
Another Trip Down to the Treasure Tunnels
Blueprint Gaming has rolled out a third Quest for Treasure chapter in its branded Goonies series, following on from The Goonies Megaways Quest for Treasure in May 2025 and The Goonies Quest for Treasure 2 in November 2025. The studio has clearly leaned into what worked best in its recent collector-style hits, building the new title around a long progression trail, expanding Collect symbols and a layered bonus round that climbs through three increasingly aggressive tiers.
A Licence Blueprint Keeps Returning To
The source material is the 1985 Warner Bros. adventure directed by Richard Donner from a Steven Spielberg story, in which a gang of kids from the Goon Docks area of Astoria, Oregon, hunt for the lost fortune of the pirate One-Eyed Willy to save their homes from foreclosure. The film was selected for the US National Film Registry in 2017, and in February 2025 a sequel was officially announced as being in the works.
Blueprint's own game pages show how long the studio has worked the property. The Goonies slot is dated October 2018, The Goonies Return September 2021, The Goonies Hey You Guys August 2023 and The Goonies Megaways March 2024. The Quest for Treasure games came next: a Megaways title in May 2025, offered in Jackpot King and Jackpot Royale versions, then Quest for Treasure 2 in November 2025, with a Rapid Fire jackpot edition of that game following in February 2026.
How the Base Game Plays
The reels run on a six-reel layout where Collect symbols can drop on the outermost reels and sweep inward, scooping up every cash value currently sitting on the grid. Each Collect that lands also pushes a meter forward, and as the trail fills, new mechanics switch on one after another — Add Collect, Treasure Wheel, Rush Collect, Boost Collect and finally a Walking Collect that drifts across the reels. The deeper a session goes, the more of these modifiers are stacked into the next spin.
The full rules set out the pacing of that trail. Add Collect, which drops extra cash symbols before a collection, arrives after two Collects; the Treasure Wheel, which climbs a prize ladder until it lands on Stop, after five; and Rush Collect, which holds cash in place while ghost reels spin and merge values, after eight. A Golden One-Eyed Willy symbol that raises every visible cash prize comes in at 11, Boost Collect at 14 and the Walking Collect at 17, with the Chests of Riches upgrade completing the trail at 20. Anything unlocked stays switched on. The grid is four rows high, wilds are confined to reels two to six, and Mystery symbols all turn into the same randomly chosen icon.
Sloth handles the random side of the action. His "Hey You Guys" modifiers can fire at any moment, dropping scatters into view, wiping low-paying symbols for a respin, upgrading icons into premiums or wilds, or flooding the reels with cash prizes and treasure tiles.
The rules name five of them: Bonus Boost, Cave In, Dynamite Blast (base game only), Hidden Treasure, which adds full stacks of cash prizes, and Pinchers of Peril, which can stack cash, Treasure Wheel or regular symbols.

Treasure Spins and the Three Chest Tiers
Three or more bonus scatters open the Treasure Spins round with ten free spins on the clock. Extra scatters at the trigger drop additional cash values onto the reels before the feature starts, and the coloured chests collected on the way in decide the flavour of the bonus: one chest unlocks Super, two trigger Mega and a full set of three flips the round into the Ultra Bonus.
The rules put numbers on the trigger: four scatters pay 20x the base stake, five pay 100x and six pay 500x, each alongside the ten spins. The bonus can also land at random from just one or two scatters.
Anything unlocked on the progression trail stays active during the feature, and Collect symbols keep doing their job throughout. Hitting larger Collect totals adds extra spins to the round and pushes the collection multiplier up the ladder, capping out at x10. A separate Chests of Riches mechanic can also slot keys into the chests, boosting how strong the next trigger lands.
In practice, every third Collect gathered in the round adds five spins: three give x2, six x3, nine x5 and twelve the x10 ceiling. Each chest governs a different upgrade. Red expands Collect symbols to four rows and lifts them up the collect hierarchy, as far as a Walking Collect with four keys; blue adds between 100 and 250 Mystery symbols; green adds between 100 and 250 cash symbols. When Chests of Riches is active, every chest shows four keyholes, and a Skeleton Key landing anywhere fills a random empty one.
What Changed From Quest for Treasure 2
Quest for Treasure 2 used the same 4,096-ways frame and 10,000x cap, but let players pick between Treasure Spins and One-Eyed Willy Spins, a two-way-pays mode that swaps cash prizes for top symbols. Its chests offered Collect Expand, Reel Attack and Trail Boost, and a Power Play option stripped the reels down to cash and Collect symbols at a higher stake. Blueprint's game page for the new title makes no mention of Power Play or a bonus choice, centring instead on the tiered chests. Blueprint lists the new game's stakes at £0.10 to £1,000 before currency conversion, for markets including Malta, Gibraltar, Alderney, Denmark, Sweden, Italy, Greece, Spain, the Netherlands, Brazil, Ontario and Alberta.
Verdict
Where some licensed slots coast on the brand alone, this one genuinely tries to earn its keep mechanically. There is almost always something unlocking, upgrading or evolving, which keeps the pacing busier than the average collector. The flip side is that the design occasionally tips into clutter — between the trail, the random modifiers, the chest upgrades and the tiered bonuses, there are stretches where it feels more like juggling systems than spinning a slot, and the Goonies licence is starting to feel well-worn after this many revisits.
Even so, for players who enjoy progression-heavy bonus structures and fans of the film, this is comfortably one of the more substantial Goonies releases Blueprint has shipped to date. The constant unlocks give the round-to-round flow a sense of forward momentum that a lot of collect-style slots simply do not have.




